Capturing Motion on the Rollercoaster: A New Experiment with Long Exposure
The Motion of Roller Coasters
Following up on my Pinhole Theme Park series, I wanted to revisit an idea I explored in a previous post. In that attempt, the exposure times were so long that any movement resulted in complete blur, making it impossible to capture the action. This time, however, I had a new plan.
I brought along my GoPro, paired with a 10-stop ND filter, hoping to achieve exposure times in the range of one to ten seconds—long enough to capture motion, but short enough to avoid excessive blurring from movement.
Our visit to Chessington World of Adventures was on an overcast day, which provided the ideal lighting conditions, but definitely would not of been good with a Pinhole camera. With exposure times around a couple of seconds, I was able to capture the motion of the rides effectively. This trip was very much a trial, as I didn’t have much time to focus solely on photography. Between running from ride to ride with the kids and dealing with the usual theme park queues, I had limited opportunities to experiment. However, those brief moments when the kids were occupied or stuck in line gave me the chance to play with this GoPro and 10-stop filter setup.
It was a fun, hands-on experience, and while I had limited time, I was excited to see how this combination worked in capturing the dynamic energy of the rides.
The first was this Spinney around up and down ride - Ostrich Stampede
Exposure time 2 seconds
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